![]() ![]() They break up the pace and add some variety to the proceedings. Gaming was still a rather cliquish and arcane pastime in the 80s the emergence of more casual games like SMB2 went a long way towards mainstreaming the hobby.įinally, the between-stage gambling segments were a clever innovation. (It took me years to beat SMB1 without cheating, but only months to beat SMB2.) Still, I would put SMB2’s low difficulty in the plus column. This was not completely unwarranted SMB2 really is a somewhat more forgiving game than its predecessor. ![]() Lack of challenge was a damning charge in gaming circles back in the late 1980s, and some did point the finger at SMB2. While SMB2 is, in many ways, another “run-to-the-right” game, there are just enough occasions when you have a choice about how to proceed to make the game world more interesting than that of SMB1. The greater freedom to move around and explore environments will also appeal to your inner roleplayer. The utility of the different characters in different situations (and on different levels) gives the game an RPG-like quality that wouldn’t show up again in a Mario game for many years. This time around, there are four different playable characters, each with different attributes. ![]() The sound effects are terrific – every plucked vegetable registers a big, juicy “shploop!” – and the musical themes bounce along, going from happy-to-whimsical-to-Egyptian-to-frantic-to-happy whenever it’s appropriate.īut of course, the gameplay is what matters. 2 (SMB2), that is precisely what Nintendo did.Īs with the first SMB, the soundtrack launches a major charm offensive right off the bat. How do you follow up the best platformer ever made? Easy: just come up with an even more fantastic and colorful design! It’s next to impossible to execute this kind of plan successfully, but in the case of Super Mario Bros. ![]()
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